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Messages - McIntyre

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1
General Discussion / Arma 3 1.48 Update Discussion.
« on: July 17, 2015, 10:33:25 PM »
So. Not sure how many of you been testing the new 1.48 update (Besides Browne and his need to look at holstered firearm) lately but I noticed some major changes that you guys might find interesting. If you have any others you noticed worth mentioning, place it here and discuss it!

For Browne: Added: Holstered sidearm visualization

- Changed: Engineers have provided most cars with new tires that are more durable against punctures.

- Fixed: Mortar now has a better center of mass.

- Added: AI using smoke cover when suppressed.

- Tweaked: Decreased density of meat material to stabilize deviations in damage output from leg and arm hits.
- Tweaked: Weather synchronization (http://feedback.arma3.com/view.php?id=3028).
- Tweaked: Aiming behavior in limits
- Tweaked: AI is reacting better to unknown soldiers shooting behind it

---

I am noticing the AI is also responding a lot quicker and thinking differently than before. CQB is deadlier as they react much better and I also noticed the AI will not sit there waiting for you. They will camp doorways, chase you, flank you faster and overall suppress more often.

Anyone else notice this? Out of almost 2 years of AI Testing, this is quite jarring.

2
General Discussion / Re: Standard Modset Order requested.
« on: July 17, 2015, 03:54:37 PM »
I just reorganized it using the above info and from the post. I am hoping EVERYONE can get the exact same order.

3
General Discussion / Re: Standard Modset Order requested.
« on: July 17, 2015, 03:42:37 PM »
post you modline as it is.

@AllInArmaTerrainPack
@duala
@CBA_A3
@task_force_radio
@SEAL3
@RHSAFRF
@RHSUSF
@OPFORPack
@st_stamina_bar
@Ares
@tao_foldmap_a3

4
General Discussion / Re: Standard Modset Order requested.
« on: July 17, 2015, 12:37:01 PM »
I was never told what it was. I think it would be best if this could be heavily highlighted and focused on. What IS the load order for this unit?

5
General Discussion / Standard Modset Order requested.
« on: July 17, 2015, 12:08:10 PM »
So I have some audio issues I would like to have fixed. The first and simplest way of doing this would be to request of the CO's here to make a standard modset load order for the unit that everyone has to copy. This will stop a lot of small bugs/errors others may have encountered as well. I was given the suggestion from my post located here http://forums.bistudio.com/showthread.php?193535-Can-t-hear-other-player-s-weapons-in-MP.

Please consider this before Saturday' operation, it sucks hearing complete silence most of the time.

6
Recruiting Station / [ACCEPTED] McIntyre APPLICATION
« on: July 04, 2015, 10:45:40 PM »
First Name: James

Last Name: McIntyre

Age: 21

How long have you been playing ARMA? 2-5 Years

Have you read and met the requirements of joining SEAL Team 3 Realism Unit? Affirmative.

Have you read and understood the Unit's definition of realism gameplay and is it the kind of experience you're looking for? Of course!

Desired NEC / Officer Designation: 5301 UDT/SEAL Candidate

ARMA III Player ID: 76561197985774553

How did you find out about us? Forums!

Attendance by all members is mandatory on Saturdays 2000 CST (Central Trime Zone). Will you be able to attend these times? Yes.

Why do you want to join SEAL Team 3 Realism Unit? I want to join because I had a fun experience my first night and want to continue the experience. I also hope to help improve the unit in the future.

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